martes, 6 de julio de 2010
DRILL WARRIOR
Drill Warrior
ABPF-EN041
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your
opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from
play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
Adding 1 monster in the Graveyard to your hand is part of the Trigger Effect that Special Summons “Drill Warrior” during
your Standby Phase.
Discarding 1 card and removing “Drill Warrior” from play are both part of the same Ignition Effect. Discarding the card is
not a cost.
If you control your opponent’s “Drill Warrior” and remove it from play, it will be Special Summoned to its owner’s side of the field during the owner’s next Standby Phase and they will add a Monster Card to their hand.
Special Summoning “Drill Warrior” and adding 1 Monster Card to your hand do not happen at the same time. You Special Summon, then add the Monster Card to your hand. “Bottomless Trap Hole” cannot be activated.
You do not target the Monster Card you return to your hand.
Even if you halve “Drill Warrior’s” ATK, you do not have to attack directly.
“Drill Warrior’s” ATK remains halved until “Drill Warrior” is removed from the field or flipped face-down.
Royal Oppression will be used to negate the effect that special summons. So the trigger will activate while Drill Warrior is in the removed from play zone, and Royal Oppression will chain to it. Royal Oppression will therefore negate the summon effect and Drill Warrior will never be summoned, and no monster added to hand.
Drill Warrior will remain removed from play until another effect is able to move it.